Search results for: online-communities-and-social-computing

Online Communities and Social Computing

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Social Computing and Virtual Communities

Author : Panayiotis Zaphiris
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Growing more quickly than we can study or come to fully understand it, social computing is much more than the next thing. Whether it is due more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing the way we live. Social Computing and Virtual Communities compiles contributions from international experts to offer the sort of multidisciplinary study that is required in any investigation of communities. Delving fully into theories and methods, application areas, and types of online social environments, this book — Introduces several theories regarding online social interaction Provides a general overview of methodologies, qualitative and quantitative, for analyzing and evaluating virtual communities Makes an in-depth investigation into e-learning communities and the formation of social networks of learners Examines healthcare communities motivated by physical pain, illness, and burdensome symptoms Discusses intellectual property (IP) issues, including those involving user-generated content Delves into the topic of online trust Introduces virtual communities, in which users immerse themselves in a 3D virtual environment, including MMORPG (massively multiplayer online role playing games) Presents an unusual community of older people of Chinese culture who perceive virtual communities as a place where old beliefs and traditional norms can be preserved Explores the rapid rise of social networking sites (SNS) Books of this kind are uncommon. This work not only provides case studies of different domains of virtual communities and different types of social technologies but also emphasizes theoretical and methodological aspects required to research and analyze such communities.

Online Communities and Social Computing

Author : Douglas Schuler
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This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.

Online Communities and Social Computing

Author : A. Ant Ozok
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Social Computing and Social Media Design Ethics User Behavior and Social Network Analysis

Author : Gabriele Meiselwitz
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Advances in Social Computing

Author : Sun-Ki Chai
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This book constitutes the refereed proceedings of the Third International Conference on Social Computing, Behavioral Modeling, and Prediction, SBP 2010, held in Bethseda, MD, USA, in March 2010. The 26 revised full papers and 23 revised poster papers presented together with 4 invited and keynote papers were carefully reviewed and selected from 78 initial submissions. The papers cover a wide range of interesting topics such as social network analysis, modeling, machine learning and data mining, social behaviors, public health, cultural aspects, effects and search.

Social Computing Concepts Methodologies Tools and Applications

Author : Dasgupta, Subhasish
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Uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments.

Social Computing Theory and Practice Interdisciplinary Approaches

Author : Papadopoulou, Panagiota
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"This book offers a holistic approach to social computing with respect to the underlying theory, technology and mechanisms, as well as the challenges, opportunities and impact of social computing to any application area"--Provided by publisher.

Cross Disciplinary Advances in Human Computer Interaction User Modeling Social Computing and Adaptive Interfaces

Author : Zaphiris, Panayiotis
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"This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.

Social Computing and Social Media Design Ethics User Behavior and Social Network Analysis

Author : Gabriele Meiselwitz
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This two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.

Social Computing and Social Media

Author : Gabriele Meiselwitz
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This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.

Social Computing and Social Media Participation User Experience Consumer Experience and Applications of Social Computing

Author : Gabriele Meiselwitz
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This two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.

Social Computing and Social Media User Experience and Behavior

Author : Gabriele Meiselwitz
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The two volumes set LNCS 10913-10914 of SCSM 2018 constitutes the proceedings of the 10th International Conference on Social Computing and Social Media, SCSM 2018, held as part of the International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA, in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences. The papers were carefully reviewed and selected from 4346 submissions. These papers which are organized in the following topical sections: social media user experience, individual and social behavior in Social Media, privavcy and ethical issues in Social Media, motivation and gamification in Social Media, social network analysis, and agents, models and algorithms in Social Media.

Frontiers of Human Centered Computing Online Communities and Virtual Environments

Author : Rae Earnshaw
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This volume presents the results of a joint National Science Foundation and European Commission Workshop which was set up to identify the future key strategic research directions in the areas of human-centred interaction, online communities and virtual environments. A research agenda is proposed for each area. There is an urgent need to make interaction more centred around human needs and capabilities, and to consider the human environment in virtual environments and in other contextual information-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding up performance, lowering error rates, facilitating retention, and increasing subjective satisfaction. Online communities is an area of rapid and dynamic growth with new kinds of interaction, behaviours, communication, and relationship to the world of users and information. Guidelines for basic user interface design need to be extended to accommodate these new technologies and interfaces to users. Fruitful lines of research investigation in all these areas are set out in this book.

Handbook of Research on Methods and Techniques for Studying Virtual Communities Paradigms and Phenomena

Author : Daniel, Ben Kei
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"This book satisfies the need for methodological consideration and tools for data collection, analysis and presentation in virtual communities, covering studies on various types of virtual communities, making this reference a comprehensive source of research for those in the social sciences and humanities"--Provided by publisher.

Gender and Social Computing Interactions Differences and Relationships

Author : Romm Livermore, Celia
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"This book provides an overview of the major questions that researchers and practitioners are addressing, outlining possible future directions for theory development and empirical research on gender and computing"--Provided by publisher.

Socializing the Classroom

Author : Susan B. Barnes
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Socializing the Classroom: Social Networks and Online Learning, by Susan B. Barnes, examines how social media can be used in education through two research grants and real-world applications. Barnes analyzes social media including Facebook, Courseware, and Second Life, while providing a theoretical foundation for examining social software. A new generation of students is surrounded by digital technologies, leading scholars and teachers to consider virtual worlds to engage students. By bringing together human-computer-interaction theories with social theory, Socializing the Classroom creates a theoretical foundation for future research in the area of social media, online learning technologies, and the development of social networks. Readers will gain a better understanding of how students use online learning environments to communicate task-oriented messages and maintain social interactions. This is an essential text for scholars, students, and those interested in social networks and the implementation of technology in education.

Social Computing Behavioral Cultural Modeling and Prediction

Author : John Salerno
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This book constitutes the refereed proceedings of the 4th International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction, held in College Park, MD, USA, March 29-31, 2011. The 48 papers and 3 keynotes presented in this volume were carefully reviewed and selected from 88 submissions. The papers cover a wide range of topics including social network analysis; modeling; machine learning and data mining; social behaviors; public health; cultural aspects; and effects and search.

Proceedings of National Conference on Recent Developments in Computing and Its Applications August 12 13 2009

Author : M. Afshar Alam
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This book comprises of 74 contributions from the experts covering the following topics. " Information Communication Technologies " Network Technologies " Wireless And Sensor Networks " Soft Computing " Circuits and Systems " Software Engineering " Data Mining " Bioinformatics " Data and Network Security

Linguistic and Cultural Online Communication Issues in the Global Age

Author : St.Amant, Kirk
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"This book provides readers with in-depth information on the various linguistic, cultural, technological, legal, and other factors that affect interactions in online exchanges. It provides information that implements effective decisions related to the uses and designs of online media when interacting with individuals from other cultures"--Provided by publisher.