Search results for: shadowrun-players-campaign-guide

Shadowrun Player s Campaign Guide

Author : James Zatezalo
File Size : 63.10 MB
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Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. Among other things, this split humankind into subtypes, also known as metatypes/metahumans. Some of these metatypes take the form of common fantasy races. Likewise, some animals have turned into familiar monsters of past fantasy and lore and both monsters and human magicians have regained magical powers. By the second half of the 21st century, in the time the game is set, these events are accepted as commonplace. Man, machine, and magic exist in a world where the amazing is among the most common and technology has entered into every facet of human (and metahuman) life. Shadowrun Player's Campaign Guide includes inspiring articles for Game Masters by respected members of the Shadowrun community. This book is a supplement for the Shadowrun roleplaying game system.

Dragons in the Stacks A Teen Librarian s GUide to Tabletop Role Playing

Author : Steven A. Torres-Roman
File Size : 31.10 MB
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A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. • Discusses collection development, cataloging, and programs for teens • Supplies detailed reviews of scores of popular and less well-known role-playing games • Outlines a variety of affordable, effective programs for teens that involve role-playing tabletop games

Netgames

Author : Kelly Maloni
File Size : 31.87 MB
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Lists over 1500 computer games available on the Internet and other commercial services

HowExpert Guide to Tabletop Roleplaying Games

Author : HowExpert
File Size : 60.11 MB
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Take a deep dive into the art of making and playing unforgettable characters in your favorite tabletop roleplaying game! For decades, TTRPGs have been bringing friends together to tell stories of adventure and intrigue. Now the genre has become more popular than ever with appearances in movies, TV shows, podcasts, and more! But what if you want to add even more immersion to your game? The answer is in roleplaying! With dynamic and popular series such as Critical Role available to watch online, it can be (understandably!) intimidating to start adding more roleplaying to your game. But there is no need to fear! This comprehensive roleplaying guide will teach you how to: • Plan and kick off your tabletop RPG experience • Create your own unique character that is fully immersed in your game’s world • Find and use inspiration for your TTRPG characters • Use description to grow your imagination and make more compelling stories • Adapt your character to your game’s world • Develop skills that are useful in and outside of the game • Find your next favorite TTRPG series • Connect with other gamers! With a proven process for creating engaging characters honed over many awkward and nerdy years, this guide is your one must-have resource to make and play unforgettable TTRPG characters! About the Expert Jeffrey Wright is a proud nerd, avid tabletop gamer, and writer. With nearly two decades of experience playing and running a wide variety of tabletop roleplaying games, Jeffrey Wright has made it his mission to get as many people playing TTRPGs as possible. He credits the freeform immersion offered by tabletop gaming for his outgoing personality, love of writing, and obsessive collecting habits. He regularly prepares and runs games for new players at his local game store to introduce them to the magic of roleplaying games. Most days, he can be found resting atop his gigantic dice hoard challenging strangers to riddle contests. On other days, he practices being less sarcastic. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Gaming Programs for All Ages at the Library

Author : Tom Bruno
File Size : 81.1 MB
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Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities.

My Guide to RPG Storytelling

Author : Aron Christensen
File Size : 90.49 MB
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I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs

Corporate Intrigue

Author : Mark Dynna
File Size : 51.79 MB
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My Storytelling Guides

Author : Aron Christensen
File Size : 30.5 MB
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- My Guide to RPG Storytelling - I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs - My Storytelling Guide Companion - My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one. This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work. - From Dream to Dice - I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this! I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game. Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained. From the dream that inspired me to the dice hitting the table, this is how I run an RPG.

Computer Gaming World

Author :
File Size : 38.11 MB
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Shadowrun the Battle of Manhattan

Author : Catalyst Game Labs
File Size : 38.59 MB
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Requires Shadowrun, Twentieth Anniversary Edition; offers the character statistics, setting information, and plot points needed for gamemasters to take players on the third in a series of adventures that develops one of the classic Shadowrun themes?corporate machinations and double-crosses. This adventure presents both danger and opportunity to the player characters as corporate intrigue spills into open fighting in the streets of Manhattan. Brings runners to Manhattan and involves them in ever-increasing corporate tensions that threaten to erupt into violence. Puts the runners in situations that will test the limits of their abilities, including a daring mid-air extraction. Ratchets up the tension of the first two adventures in the series and tests the runners ability to succeed in a hostile setting. Builds on plotlines, characters, and situations covered in previous books such as Corporate Guide and the Missions living campaign while developing plotlines that will be expanded on in future books. Can be played alone or as the start of the Boardroom Backstabs series, which will have ramifications in the ongoing Shadowrun plotline. Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.

Sega Genesis Power Players Guide 1995

Author : Corey Sandler
File Size : 32.17 MB
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NetGames 2

Author : Michael Wolff
File Size : 79.47 MB
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A sequel to the best-selling guide to online games covers some four thousand new online games, providing locations, addresses, directions, and tips on interactive and electronic games on AOL, CompuServe, Prodigy, Microsoft Network, and the Internet. Original. (All Users).

Internet Games Directory

Author : Marc Saltzman
File Size : 73.52 MB
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This book includes descriptions of Web sites where readers can find the hottest online real-time games, in addition to how-to and strategy guides, non-real-time, proprietary, e-mail and listserv games.

Net Guide

Author : Kelly Maloni
File Size : 69.25 MB
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A roadmap to the electronic highway features thousands of listings to the hottest spots on the Internet and commercial services, including CompuServe, America Online, Prodigy, and hundreds of bulletin boards. Original. (All Users)

The Pen Is Mightier Than the Sword

Author : Keith Foster
File Size : 81.54 MB
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Pen is Mightier than the Sword is a resource for designing your own Roleplaying Games. This book is targeted towards teaching newer Roleplaying enthusiasts how to create simple games and it also makes a great materials resource for seasoned gamers.

Shadowrun

Author : David Knight
File Size : 82.33 MB
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The Difference Between First Man Out and Last Man Standing Is Prima! ·Tips from the FASA development team ·Own the battlefield with detailed map breakdowns for every location highlighting key teleport and sniping spots ·Win every round with field-tested team strategies for every map and game mode ·Pick the right gear for the job with sample load-outs and roles for each race ·Make more money! Full details on the game's complex scoring and economic system

Teen Games Rule

Author : Julie Scordato
File Size : 73.29 MB
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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format.

Developing Creative Content for Games

Author : Greg Johnson
File Size : 64.98 MB
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This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

Scrye Collectible Card Game Checklist and Price Guide

Author : John Jackson Miller
File Size : 49.8 MB
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One-of-a-kind source for checklists of every single CCG printed in English, along with accurate prices formore than 75,000 cards.

Forthcoming Books

Author : Rose Arny
File Size : 37.49 MB
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