Search results for: supercharged-learning

Learning Supercharged

Author : Lynne Schrum
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This book looks at new ways to energize and engage students and how to employ the latest technologies in creative and innovative ways.

Super Charged Learning

Author : Richard J. Giordano
File Size : 49.67 MB
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Super-Charged Learning uses the skill-sets that elite athletes use to be champions! Now parents can show their children how to use these to be champions . . . in their academics. Athletes want to be bigger-faster-stronger. Make your child that kind of learner: learn bigger quantities of information, learn faster, hold onto what’s learned longer.

Supercharged Learning

Author : Minas Loekan
File Size : 55.74 MB
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Unlock the potential of your brain with The Seven Principles of Supercharged Learning. These principles provide tools for dealing with large amounts of information that we have to process in everyday life, work and study. These seven principles form the basis of the active learning method. They help you absorb, process and remember information faster, better and above all easier. In essence, this method is based on how the brain processes information.

Supercharged Supply Chains

Author : James G. Correll
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Provides unparalleled practices for all supply chains from leading consultancy Oliver Wight, more important than ever in the post-COVID world Supercharged Supply Chains: Discover Unparalleled Business Planning and Execution Practices provides authoritative guidance on effective Supply Chain Management. Written by the experts at Oliver Wight, a leading global consultancy firm, the book provides readers with a clear understanding of what is required to operate at a Class A Excellent level. The operating principles are supported by practical examples and cases that demonstrate why typical approaches fail, and why Unparalleled Business Planning and Execution Practices succeed. Based on the popular Oliver Wight class that focuses on Unparalleled Business and Execution processes, the text is designed to put companies on track to successfully operate Business Excellence Planning. Readers get a contemporary view of the processes, learn about new technology for implementing solutions, and are presented with change methods that address the people and behaviors vital to supply chain operations. Topics include demand planning, Integrated Business Planning (Advanced S&OP), master scheduling, material requirements planning, capacity planning, data accuracy, factory scheduling supplier planning, implementation, business improvement, new technologies and more. Outlining the practices that have boosted the health of supply chains for more than 25 years, this invaluable book: Describes how the Business Excellence Practices resolve the common problems encountered in operating a supply chain Provides strategies and methods to significantly improve customer service, financials and grow the business Identifies when and how Unparalleled Planning and Execution Practices should be applied Guarantees success if the recommendations are followed Supercharged Supply Chains: Discover Unparalleled Business Planning and Execution Practices is essential reading for all executives and anyone involved in forecasting, planning, scheduling, inventory control, finance, production, purchasing and management of supply chains. It provides a great overview of the entire supply chain and goes into great detail regarding each element that makes up the supply chain. It also explains in depth how all functions of a company play an important role.

Embracing Diversity in the Learning Sciences

Author : Yasmin B. Kafai
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More than a decade has passed since the First International Conference of the Learning Sciences (ICLS) was held at Northwestern University in 1991. The conference has now become an established place for researchers to gather. The 2004 meeting is the first under the official sponsorship of the International Society of the Learning Sciences (ISLS). The theme of this conference is "Embracing Diversity in the Learning Sciences." As a field, the learning sciences have always drawn from a diverse set of disciplines to study learning in an array of settings. Psychology, cognitive science, anthropology, and artificial intelligence have all contributed to the development of methodologies to study learning in schools, museums, and organizations. As the field grows, however, it increasingly recognizes the challenges to studying and changing learning environments across levels in complex social systems. This demands attention to new kinds of diversity in who, what, and how we study; and to the issues raised to develop coherent accounts of how learning occurs. Ranging from schools to families, and across all levels of formal schooling from pre-school through higher education, this ideology can be supported in a multitude of social contexts. The papers in these conference proceedings respond to the call.

Cases on Digital Game Based Learning Methods Models and Strategies

Author : Baek, Youngkyun
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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

STEM Education

Author : Information Resources Management Association
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"This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.

On the Move to Meaningful Internet Systems 2007 OTM 2007 Workshops

Author : Zahir Tari
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This two-volume set LNCS 4805/4806 constitutes the refereed proceedings of 10 international workshops and papers of the OTM Academy Doctoral Consortium held as part of OTM 2007 in Vilamoura, Portugal, in November 2007. The 126 revised full papers presented were carefully reviewed and selected from a total of 241 submissions to the workshops. The first volume begins with 23 additional revised short or poster papers of the OTM 2007 main conferences.

Learning in the Synergy of Multiple Disciplines

Author : Ulrike Cress
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This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.

Digital Games and Language Learning

Author : Mark Peterson
File Size : 73.53 MB
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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Handbook of Research on Teaching and Learning in K 20 Education

Author : Wang, Victor C.X.
File Size : 68.45 MB
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While the general agreement in education remains that the more senses involved in learning, the better we learn; the question still remains as to the distinction between the education of children and the education of adults. Handbook of Research on Teaching and Learning in K-20 Education provides well-rounded research in providing teaching and learning theories that can be applied to both adults and children while acknowledging the difference between both. This book serves as a comprehensive collection of expertise, research, skill, and experiences which will be useful to educators, scholars, and practitioners in the K-12 education, higher education, and adult education field.

ECGBL2009 4th European Conference on Games Based Learning

Author : Bente Meyer
File Size : 85.12 MB
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Learning Simulations in Education

Author : Brian P. Zoellner
File Size : 76.72 MB
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Technology-enabled simulations are increasingly used for students in K-12 education and have the potential to improve teaching and learning across domains. Across five chapters, this book explores the psychological foundation of simulation use in instruction, guiding readers through individual differences among learners and contexts while addressing theory, pedagogy, cognitive processes, and more. This concise volume is designed for any education course that includes simulations in the curriculum and will be indispensable for student researchers and both pre- and in-service teachers alike.

ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning

Author : Dimitris Gouscos
File Size : 84.34 MB
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ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning

Author : Patrick Felicia
File Size : 81.24 MB
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Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches

Author : Felicia, Patrick
File Size : 40.75 MB
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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Games Based Learning Advancements for Multi Sensory Human Computer Interfaces Techniques and Effective Practices

Author : Connolly, Thomas
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Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Games Learning and Society

Author : Constance Steinkuehler
File Size : 85.72 MB
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Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.

ECGBL 2020 14th European Conference on Game Based Learning

Author : Panagiotis Fotaris
File Size : 55.40 MB
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These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Good Video Games Good Learning

Author : James Paul Gee
File Size : 83.53 MB
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