Search results for: the-mysterious-world-of-the-dungeon

The Mysterious World of Cats

Author : Herbie Brennan
File Size : 35.50 MB
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'In ancient times cats were worshipped a gods; they have not forgotten this.' Terry Pratchett Herbie Brennan is a New York Times bestselling author on the occult who has sold over ten million books world-wide - including in France, Germany and Italy. Here he writes a delightful short but definitive guide to cat lore, weaving together myth, magic, anecdote, fascinating, amusing factoids and even scientific research, complete with beautiful line drawings - from the Egyptian cat goddess Bastet to Macavity the Mystery Cat. Here at last is the book that proves to you that everything you suspected about your cat's uncanny powers of intuition, hypnosis, mind-reading, bi-location and levitation are in fact all true!

The World s Most Mysterious Castles

Author : R. Lionel Fanthorpe
File Size : 82.79 MB
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The Fanthorpes examine grimly silent stones to expose their often tragic and bloody pasts.

Dungeon Busters Volume 2

Author : Toma Shinozaki
File Size : 35.49 MB
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One fateful day, Ezoe Kazuhiko stepped foot inside the dungeon that appeared inside his yard and ended up triggering the Dungeon Outbreak Phenomenon. Together with the companions he’s gathered under his new company, Dungeon Busters Inc., he successfully clears Sapporo Dungeon. Within its deepest parts, he discovers...reliefs confirming the existence of an entity behind the emergences?! As humankind celebrates its first ever victory, Ezoe decides where to take the company going forward and cooperates with the Japanese government in pushing the adventurer initiative ever further. At the same time, the successive appearance of even more dungeons forces other countries around the world to decide exactly what it is that they will be doing about the dungeons. How will the major powers of Gamerica and Sina move? Change is coming, and fast! The world continues plunging into even further chaos in the second volume of this dungeon-delving epic with overwhelming realism!

Dungeons and Dragons 4th Edition For Dummies

Author : Bill Slavicsek
File Size : 47.72 MB
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Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers

Dungeons Dragons For Dummies

Author : Bill Slavicsek
File Size : 56.9 MB
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Joe Rochefort s War

Author : Elliot Carlson
File Size : 25.92 MB
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This is the first biography of Capt. Joe Rochefort, the Officer in Charge of Station Hypo the U.S. Navy’s decrypt unit at Pearl Harbor and his key role in breaking the Imperial Japanese Navy’s main code before the Battle of Midway. It brings together the disparate threads of Rochefort’s life and career, beginning with his enlistment in the Naval Reserve in 1918 at age 17 (dropping out of high school and adding a year to his age). It chronicles his earliest days as a mustang (an officer who has risen from the ranks), his fortuitous posting to Washington, where he headed the Navy’s codebreaking desk at age 25, then, in another unexpected twist, found himself assigned to Tokyo to learn Japanese. This biography records Rochefort’s surprising love-hate relationship with cryptanalysis, his joyful exit from the field, his love of sea duty, his adventure-filled years in the ‘30s as the right-hand man to the Commander in Chief, U.S. Fleet, and his reluctant return to codebreaking in mid-1941 when he was ordered to head the Navy’s decrypt unit at Pearl (Station Hypo). The book focuses on Rochefort’s inspiring leadership of Hypo, recording first his frustrating months in late 1941 searching for Yamamoto’s fleet, then capturing a guilt-ridden Rochefort in early 1942 mounting a redemptive effort to track that fleet after the Japanese attack at Pearl Harbor . It details his critical role in May 1942 when he and his team, against the bitter opposition of some top Navy brass, concluded Midway was Yamamoto’s invasion target, making possible a victory regarded by many as the turning point in the Pacific War. The account also tells the story of Rochefort’s ouster from Pearl, the result of the machinations of key officers in Washington, first to deny him the Distinguished Service Medal recommended by Admiral Nimitz, then to effect his removal as OIC of Hypo. The book reports his productive final years in the Navy when he supervises the building of a floating drydock on the West Coast, then, back in Washington, finds himself directing a planning body charged with doing spade work leading to the invasion of Japan. The Epilogue narrates the postwar effort waged by Rochefort’s Hypo colleagues to obtain for him the DSM denied in 1942—a drive that pays off in 1986 when President Reagan awards him the medal posthumously at a White House ceremony attended by his daughter and son. It also explores Rochefort’s legacy, primarily his pioneering role at Pearl in which, contrary to Washington’s wishes, he reported directly to Commander in Chief, US Fleet, providing actionable intelligence without any delays and enabling codebreaking to play the key role it did in the Battle of Midway. Ultimately, this book is aimed at bringing Joe Rochefort to life as the irreverent, fiercely independent and consequential officer that he was. It assumes his career can’t be understood without looking at his entire life. It seeks to capture the interplay of policy and personality, and the role played by politics and personal rifts at the highest levels of Navy power during a time of national crisis. This bio emerges as a history of the Navy’s intelligence culture.

The World s Most Mysterious Places

Author : Lionel Fanthorpe
File Size : 31.75 MB
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A fascinating compilation of stories about lost lands, weird locations, and strange sites.

As If

Author : Michael T. Saler
File Size : 46.16 MB
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A history of imaginary worlds from the late nineteenth century to the present, from Arthur Conan Doyle's Sherlock Holmes to the virtual worlds of computer games.

Nintendo Power

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File Size : 80.68 MB
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Exploring Roguelike Games

Author : John Harris
File Size : 86.28 MB
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Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.